Technical Tile / Planet Video Demo
Goal: attracting other Unity Developers
- Planet Creation / Setup over ingame menu
- Tile blend mechanic
- Planet switch mechanic
Gameplay Beta
Goal: Gameplay evaluation, Basis for Setting/Artstyle design
- All core Gameplay mechanics
- Resource System
- Item System
- Mines
- Random Enemies
- Enemy Spawns
- Pathfinding
- Enemy AI
- Upgrades for Weapon/Axe/Towers
- Placeholder Graphics/Animation
- Placeholder UI
- Android/iOS internal testing builds
- Evaluate Technical limitations (unitcount/polycount/shaders)
Vertical Slice / Demo
Goal: Evaluate final design based on Marketing Potential
- Decide on Visual Design / Setting
- Animation System(expected release Q3 2025)
- Content for the first 3 Planets
- final UI
- teaser for open beta
Open Beta
Goal: public testing
- Content / Resource / Enemy progression for 10h of gameplay
- polish
- trailer for release